Lotto Syndicate Systems Worldwide

Oz Lotto Syndicate Entry

“Winning Oz Lotto is Easy – It’s Making a Profit That’s Difficult.”

You probably already know that it takes 45,379,620 games to guarantee first prize in Oz Lotto. Even if you did have $45 million to spend, you would not make a profit most weeks.

If first prize is $60 million, paying for all the winning combinations would not necessarily mean you would make $15 million profit; if there are two winners, then you actually make a $15 million loss.

So, in our search to find the best way to play Oz Lotto, we must look at things quite differently.  We start by looking at HOW MANY winning numbers can we GUARANTEE with various combinations.

Obviously, you can ensure you have all nine winning numbers (7 main +2 supplementary) if you simply mark all 45 numbers in seven games (four numbers marked twice) – but of course most people are too lazy to even mark their own coupons.

The next step is to ask, “How many games do we need to play to guarantee TWO or more winning numbers will be together?” The answer, surprisingly, is just 8 games. However, we take this a step further and increase it to 13 games.  Why?

Because 13 games of seven numbers equals 91 numbers in total. This allows us to make sure that we have all 45 numbers marked twice, ensuring that we have all nine winning numbers twice. With main and supplementary balls, this guarantees 18 winning numbers spread over 13 games. Isn’t this a much better way to play than trusting everything to Lady luck?

Here is how those 13 games look, our free gift to you:

Winning Oz Lotto Is Easy1 6 21 28 36 37 42

1 7 12 28 31 40 42

2 3 16 27 33 43 44

2 6 11 13 18 35 38

3 14 19 32 33 39 44

4 5 11 15 18 24 40

4 9 23 29 31 32 35

5 10 15 16 20 21 36

7 19 20 22 29 30 38

8 10 14 17 26 31 41

8 22 24 26 30 37 43

9 17 25 27 34 41 45

12 13 23 25 34 39 45

However, we strongly recommend that you transpose some of the numbers rather than use them exactly as they are about. To do this, change at least 8 to 10 of the numbers above, eg, where you find 6 and 8, swap the numbers; this gives you –

Oz Lotto Tips Book Cover 1 8 21 28 36 37 42

1 7 12 28 31 40 42

2 3 16 27 33 43 44

2 8 11 13 18 35 38

3 14 19 32 33 39 44

4 5 11 15 18 24 40

4 9 23 29 31 32 35

5 10 15 16 20 21 36

7 19 20 22 29 30 38

6 10 14 17 26 31 41

6 22 24 26 30 37 43

9 17 25 27 34 41 45

12 13 23 25 34 39 45

By swapping 8 to 10 numbers of the 45, you get a set of numbers that is unique to you. We recommend this approach for individual players, as 13 games is affordable for most.

The next step is to ask, “How many games do we need to play to guarantee three or more of the winning numbers together?”

The answer is 118 games. Because we play all 45 numbers at least 18 times, you are guaranteed at least 162 winning numbers, spread over 118 games, and arranged in such a way that three or more of the seven main numbers will be together.

Because the mathematics are getting increasingly complicated now, it is usually too difficult to create these 118 games yourself.

In addition, playing 118 games is really a group entry; we recommend 10 to 15 people, maybe a workplace syndicate or a family syndicate.

If you would like us to create these 118 games for you, please Paypal $25 to terry.aust@gmail.com and we’ll make it happen for you.

The next step up of course is to ask “How many games do we need to play to guarantee FOUR OR MORE of the 7 main numbers together?” – A result that guarantees a win of some kind.

What if I told you that it takes only 505 games to guarantee a win of some kind?  That is just 0.000011% of the full 45,379,620 games required to guarantee first prize in Oz Lotto.

Even this does not necessarily guarantee a profit, but it does guarantee a win of some kind. In just 505 games!

What we are essentially doing is using highly advanced mathematics to get four of the seven winning numbers, and then relying on Lady luck for the remaining three numbers; this is obviously a lot smarter than relying on Lady luck for all seven numbers.

What is interesting is that the 505 games deliver all 9 winning numbers (including supps) at least 690 times. So our mathematical approach delivers at least 690 winning numbers (including supps) spread over 505 games.

Think about that for a moment.  A system 12 in Oz Lotto requires 792 games – And it is possible to get NO winning numbers at all!  Yet, in just 505 games you can GUARANTEE a Payout of some kind. In fact, your 505 games guarantee at least 690 winning numbers (incl. supps).

And the cost of playing Oz Lotto is subsidised by regular small wins, while at the same time improving the odds of getting all seven main winning balls together.

However, 505 games are too expensive for our philosophy of ensuring that people play within their means.

So, strange as it may seem, you cannot actually buy this system – the only way to get involved is for you to create one of our Private Oz Lotto Syndicates.

We help you to run syndicates with 15 to 20 members. This makes the cost affordable for everyone, with Shares at around $47 each (cost of Oz Lotto differs slightly in each State) for 15 Shares and around $35 for 20 Shares.

In addition, we only play when Oz Lotto jackpots to $20 million or more. This ensures that every syndicate member receives a minimum of $1 million.

Another important point to remember is that the odds of winning Oz Lotto are 1 in 45,379,620 for a single game – and the cost of playing is the same – whether the Oz Lotto Jackpot is $5 Million or $50 Million. Neither the Odds or the Cost change, regardless of high the jackpot gets. This is another reason we only play once the Jackpot reaches $20 million.

So, let’s look at how our Private Lotto Syndicates work.

To qualify for this offer as an individual, you must be able to email me a list of 19 people who want to enter the 20-member Private Lotto Syndicates. The 20th Share is mine, in return for creating a 505 game Oz Lotto system for you that wins something every week.  Same for 15-member Private Lotto Syndicates – email me a list of 14 people and the 15th Share is mine, in return for creating your Oz Lotto system.

My involvement is limited to creating a 505 game system that will guarantee you have a win of some kind for your members.

The process of running the syndicate and marking the coupons is the responsibility of your syndicate and its members (we suggest all Members share marking the coupons).  Once the coupons have been put on for the first time, we suggest checking the actual tickets against the 505 games we provide to make sure there are no errors.

You can be a workplace syndicate, a family and friends syndicate, or even a Lotto Agent looking to significantly improve your winning strike rate.

If you are a Lotto Agent, you can massively boost your income by becoming an Agent for our “Must Win” Private Lotto Syndicates.  You can give people free copies of this Report until you have enough applicants to fill a Syndicate and then apply to us to create your numbers.  Arrangements are as above.

Depending on where you live in Australia, the total cost will be around $670; it differs slightly from State to State depending on Agents commission.

If you are running a 15-person syndicate, the cost will be around $47 for each of the 14 people, with my share being in exchange for my expertise in setting up a syndicate for you that is guaranteed a win of some kind. I suggest that you charge each person $50, with the balance going into a fund to cover occasions where a member drops out suddenly. There will be plenty of people keen to join your syndicate, but the get rich quick merchants may well drop out after the first six weeks or so. If you are running a 20-person Syndicate, the cost is around $37 per member.

When I had time to run syndicates myself, I ended up having to fund these unpaid shares myself. To save you this experience, I highly recommend having a small float. If someone does drop out, you can use this fund to cover the shortfall, and of course members will then benefit by prizes being shared by one less person. This gives you time to decide whether you’ll find another person to join your syndicate, or whether you will adjust prices accordingly and share the winnings between less people.

If you are running a 20-member syndicate, the cost per member is around $35 per member. Again, I recommend that you charge $39 per member, with a surplus becoming your float for any unpaid shares its members drop out. My share is again one free Share in exchange for crunching the numbers for you.

It is critical that you make it clear that this is a Must Win” Private Lotto Syndicates. Provided it is a private arrangement, with appropriate documentation in place, members are free to adopt any arrangements may wish.

Nor do you necessarily have to have 15 or 20 members. This is my recommendation and what I normally work with, but, provided there is written agreement, you can work with any number of members. Over the course of time you may also find that you need to consider changing these arrangements. If you start with 20 members and two drop out, you have to decide whether to continue with 18 members and change the arrangements accordingly or whether you recruit two new members.

If you decide to go with this as a business arrangement, you will have a small regular weekly income from your share of the wins, but will also have the opportunity to share in a multi-million dollar payout every single time you play.

Whatever you do, make sure you have appropriate signed agreements are in place that make it clear this is a Private Club; you should also seek your own legal advice.

BUT, why should you listen to me? Is THREE First prizes a good enough reason?

Winning Lotto Books

 

Other Resources:

Please See

www.WinningLottoBooks.com or

www.lotteryandlotto.com  or

www.ozlottotips.com for more details